* You may upload unmodified copies of the latest version of the patch to any website of your choosing so long as the documentation is retained as-is. All credits must be properly maintained, and you are responsible for making sure the updates are taken care of on the site it's uploaded to.
* Porting this mod for use on a game other than Skyrim Special Edition is strictly prohibited. Examples of "other games" include (but are not limited to) Skyrim VR, Skyrim Legendary Edition, etc.
* Porting this mod to a platform where modding is not officially supported or legally allowed is strictly prohibited. This includes, but is not limited to, Nintendo Switch, PS4, or other consoles.
* Translation of the unofficial patches into other languages is permitted so long as the English documentation is also included and all credits are properly maintained and all provisions of previous terms are adhered to.
* Assets such as mesh files (.nif), textures, scripts, audio files, and other things found in the BSA may be freely used as the basis for your own work in order to help prevent fixes from being lost due to work starting from broken vanilla assets instead.
* You are permitted to use the unofficial patches as master files in your own work for the purpose of ensuring that fixes are not lost. Please try to be sure any changes to things which have been fixed do not cause further problems as we will not be able to provide support under those conditions.
* You may also copy any needed fixes into your own work to use without the USSEP as a master so long as you agree to be responsible for any support issues that arise from doing so and that you will actively keep up with any needed changes in future updates.
* Altering fixes is specifically prohibited as this tends to lead to serious problems. If you think you've found an issue with a fix, please report it to us. Do not simply upload something that amounts to "this is the right way to do it" because more often than not, this turns out to be false and people mistakenly believe we are at fault when we are not aware of what's been done.
* The Unofficial Skyrim Special Edition Patch may not be included in any "mod packs" under any circumstances.
If unresolved form ID errors happen while modding Skyrim VR - especially when the error mentions Update.esm or DLC might be the wrong version - the error is most likely caused by a plugin that was made for Skyrim or Skyrim Special Edition. Creating a patch with Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch to include updates from Skyrim Special Edition and the Unofficial Skyrim Special Edition Patch 4.2.5b should help in those cases.
The Unofficial Dawnguard Patch (UDGP) is a project for The Elder Scrolls V: Dawnguard by a number of different people on the Bethesda Forums. This mod developers are about the same as USKP developers. This unofficial patch has been included in the Unofficial Skyrim Legendary Edition Patch.
This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!
An unofficial patch is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings. Unofficial patches do not usually change the intended usage of the software, in contrast to other third-party software adaptions such as mods or cracks.
Unofficial patches are not limited to technical fixes; fan translations of software, especially games, are often created if the software has not been released locally.[11] Fan translations are most common for Japanese role-playing games which are often not localized for Western markets.[12][13]
While no court cases have directly addressed the legal ramifications of unofficial patches, similar cases have been tried on related issues. The case of Galoob v. Nintendo found that it was not copyright infringement by a user to apply an unauthorized patch to a system (while the scope was very specific to the Game Genie). On the other hand, the case Micro Star v. FormGen Inc. found that user-generated maps were derivative works of the original game. In Sega v. Accolade, the 9th Circuit held that making copies in the course of reverse engineering is a fair use, when it is the only way to get access to the "ideas and functional elements" in the copyrighted code, and when "there is a legitimate reason for seeking such access". According to Copyright law of the United States 17 U.S. Code  117, the owner of a copy of a program can modify it as necessary for "Maintenance or Repair",[24] without permission from the copyright holder; an argumentation also raised by Daniel J. Bernstein professor at the University of Illinois at Chicago.[25]
Reception of unofficial patches is mixed, but by large, copyright holders are ambivalent. When the software is not considered commercially viable unofficial patches are ignored by the copyright holder as it is not seen as a source of lost revenue.[11][28]There have been seldom cases of cease and desist letters to unofficial patch and fan translation projects.[29][30]
The free and open source software movement was founded in the 1980s to solve the underlying problem of unofficial patches, the limited possibility for user self-support in binary only distributed software due to missing source code. Free and open source software demands from distributed software the availability of source code, which prevents the technical problems and legal uncertainties of binary only user patching of proprietary software.
I was under the impression that mods are loaded from the top-down, not vice versa. So to get the unofficial patch to load first, put it to the top of your load order. I think this is true, because I have a mod that requires being last in the load order to work, and when it isn't at the bottom of the list it doesn't work.
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