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- Shattered Skyrim - The Shattered Voice
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About this mod
The ancient power of the Thu'um has been scattered across the realm. Explore the familiar Word Walls of Skyrim, where each now holds different shouts, challenging players to adapt. Seek out the relocated words of power and master the Thu'um in ways you never have before
- Requirements
- Permissions and credits
- Changelogs
Word Wall Location
---------------------------------------------
Animal Allegiance
- Dustman's Cairn
- Statue of Meridia
- Northwind Summit
Aura Whisper
- Volskygge
- Lost Valley Redoubt
- Labyrinthian Maze
Battle Fury
- Shriekwind Bastion
- Bleak Falls Sanctum
- Dead Crone Rock
Become Ethereal
- Ragnvald
- Autumnwatch Tower
- Ysgramor's Tomb
Bend Will
- Skuldafn Temple
- Forelhost - Rahgot
- Snow Veil Sanctum
Call Dragon
- Unavailable, you cannot learn this shout.
Call of Valor
- Unavailable, you cannot learn this shout.
Clear Skies
- All words learned together at High Hrothgar.
Cyclone
- High Gate Ruins
- Ancient's Ascent
- Mount Anthor
Disarm
- Valthume
- Korvanjund
- Angarvunde
Dismay-ing
- Forsaken Cave
- Hag's End
- Volunruud
Dragon Aspect
- Folgunthur
- Forelhost
- High Gate Ruins
Dragonrend
- TheOGPost-Apocalyptichas made it possible to learn all the words together at the word wall in Sovngarde.
Drain Vitality
- Dimhollow Crypt
- Forgotten Vale
- Soul Cairn
- Additional Note -It didn't feel right having one word that isn't truly part of the DLC, so I added it to the Soul Cairn, specifically on the word wall where Durnehviir can be located.
Elemental Fury
- Silverdrift Lair
- Bleak Falls Sanctum
- Rannveig's Fast
Fire Breath
- Bonestrewn Crest
- Dragontooth Crater
- Valthume
Frost Breath
- Shearpoint
- Eldersblood Peak
- Labyrinthian
Ice Form
- Sunderstone Gorge
- Shearpoint
- Arcwind Point
Kyne's Peace
- Skyborn Altar
- Shroud Hearth Barrow
- Frostmere Crypt
Marked for Death
- Throat of the World
- Volskygge
- Dead Men's Respite
Phantom Form
- All words learned together at High Hrothgar
- Additional Note -Unused in vanilla, this feature is brought to life here. I have transformed it from the original concept intended by the developers into a once-a-day shout that summons a Greybeard to aid you in battle. The number of words used affects its duration.
Slow Time
- Saarthal
- Labyrinthian
- Throat of the World
- Additional Note - No matter what, the first word of the shout is never learned. Once you learn the second word, the first word will also be given to you.
Soul Tear
- Durnehviir teaches you a word each time you summon him
Storm Call
- Skuldafn Temple
- Ragnvald
- Lost Tongue Overlook
- Additional Note-If using World Eater, once you learn the second word and onward, you will also be given the shout that the Overseers use to summon the patrolling Draugr. This is a bug from World Eater, not from this mod. I have applied a patch to fix it.
Summon Durnehviir
- All words learned together after Quest: Beyond Death
Throw Voice
- All words learned together at the Dark Brotherhood Sanctuary
Unrelenting Force
- All words learned together on New Game
- Additional Note-This is not part of the main mod. In case you use another mod that changes your starting location, such as World Eater, additional patches will need to be created for each one. As a result, it is standalone.
Whirlwind Sprint
- Ustengrav
- High Hrothgar
- Hronbind Barrow
---------------------------------------------
Known Issues
- Sometimes will not learn any word at a word wall. - Only fix I have found is to reload a older save.
- Slow Time will not give you its first word no matter which location you visit first. No fix has been found.
Q: Why are the shouts from Dragonborn here? Q: Is it safe to use mid-game? Q: Why are the shouts from Dawnguard not shuffled like Dragonborn? Q: Will I need to visit any location in a specific order? Q: Will Dawnguard shouts be added to the shuffle at some point? Q: Will you do the same for the vanilla game?
---------------------------------------------
Questions & Answers
Q: Why do some word walls have two shouts?
A: They either have a connection to a dragon priest or are related to the main story.
A: The main idea of Shattered is that you're in a post-apocalyptic world, and going to Solstheim would ruin that atmosphere. So, the shouts were moved to the mainland to maintain the setting.
A: Based on my testing, No.
A1: Unlike Dragonborn, you stay in the same worldspace.
A2: At the time, it was easier to move the one word from Arcwind Point to another Dawnguard location rather than dealing with all of the Dawnguard shouts.
A: Nope, the order in which you visit word walls associated with a particular shout doesn't matter. It's the same as in the vanilla game.
A: Yes, at some point... I would even be hand-place word walls in many new locations, enough for each word of power. I may also place some that will remain empty or bring to life shouts that are in the game files but unused, similar to how Phantom Form is already implemented.
A: Short answer: no. But if I did, I would also make use of the Dragonborn locations and avoid touching any quest-related shouts.Q: What was the point of this? OR Why did you make this?
A: Just wanted to don't know what else to tell ya.